![]() Some armors are specialized against certain attack types and their resistances and/or thresholds are increased against those. Since version 0.1.14.2, player's Mechanical resistance is capped at 95%. Thus, higher DT is better against faster attacks that deal less damage (such as SMGs, knife attacks, etc), while higher DR% is better against heavy attacks (snipers, sledgehammers, etc). When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, whichever is greater, not both. Damage resistance and thresholdĪrmor in Underrail reduces damage via one of two mechanics, percentage-based damage resistance or flat damage threshold (DR% / DT). ![]() Combat Stats C showing damage resistances, thresholds and modifiers of a character with Conditioning feat and simple Rathound Leather Armor. ![]()
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